Large City: Enborne Castle

Enborne Castle

Enborne Castle
Example Sylvin architecture.
StateSylvan
ProvenceNefan Kingdom
Sub ProvenceMistedge Dutchy
RegionÍhievàtenluíh Maquis
Founded1263
Community LeaderLord Zèsë Batton Marr
Area141 km2 (56 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation2512 m (8241 ft)
Average Yearly Precipitation172 cm/y (67 in/y)
Population33547
Population Density237 people per km2 (599 people per mi2)
Town AuraEnchantment
Naming
Native nameEnborne Castle
Pronunciation/enborne/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Enborne Castle (/enborne/ [Translation Unavailable]) is a subtropical Large City located in Mistedge Dutchy, Nefan Kingdom, within the Sylvan.

The name Enborne Castle is derived from the Sylvin language, as Enborne Castle was founded by Zèsë Batton, who was culturaly Sylvin.

Climate

Enborne Castle has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Enborne Castle receives an average of 172 cm/y (67 in/y) of precipitation, most of which comes in the form of rain during the spring. Enborne Castle covers an area of nearly 141 km2 (56 mi2), and an average elevation of 2512 m (8241 ft) above sea level.

Overview

Enborne Castle was founded durring the late 14th century in winter of the year 1263, by Zèsë Batton. The establishment of Enborne Castle suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Enborne Castle was built using the conventions of Sylvin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Enborne Castle is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Enborne Castle is buildings are arranged within a network of restrictive gravel streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Enborne Castle's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Unfortuantly, these boondoggle-of-a-fortified wall are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Enborne Castle is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Enborne Castle possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Enborne Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Enborne Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Enborne Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Enborne Castle's parks.

Enborne Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Enborne Castle.

Enborne Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Enborne Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Enborne Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Enborne Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Enborne Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Enborne Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Enborne Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Enborne Castle's public wards, blessings, and other arcane systems.

Enborne Castle has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Enborne Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Enborne Castle's grid is powered by hydrogalvanic generators.

Enborne Castle possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Enborne Castle has a first rate hospital which caters to anyone in need of long term medical care.

Enborne Castle has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Enborne Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Enborne Castle's natural decorations nor waterways.

Enborne Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Enborne Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Enborne Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Enborne Castle's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Enborne Castle every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Mud Elemental, Large near Enborne Castle are known to be a mutant strain of the creature.

Enborne Castle's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Abjuration energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 63
  • Farmers: 90
  • Farm Laborer: 186
  • Hunters: 119
  • Milk Maids: 88
  • Ranchers: 44
  • Ranch Hands: 84
  • Shepherds: 86
    • Farmland: 136200 m2
    • Cattle and Similar Creatures: 8386
    • Poultry: 100641
    • Swine: 6709
    • Sheep: 335
    • Goats: 67
    • Horses, Mounts, and Beasts of Burden: 3354

Craftsmen

  • Arms and Toolmakers: 71
  • Blacksmiths: 72
  • Bookbinders: 45
  • Buckle-makers: 47
  • Cabinetmakers: 76
  • Candlemakers: 111
  • Carpenters: 117
  • Clothmakers: 90
  • Coach and Harness Makers: 34
  • Coopers: 83
  • Copper, Brass, Tin, Zinc, and Lead Workers: 46
  • Copyists: 33
  • Cutlers: 28
  • Fabricworkers: 79
  • Farrier: 248
  • Furriers: 21
  • Glassworkers: 119
  • Gunsmiths: 72
  • Harness-Makers: 32
  • Hatters: 62
  • Hosiery Workers: 24
  • Jewelers: 37
  • Leatherwrights: 79
  • Locksmiths: 33
  • Matchstick makers: 56
  • Musical Instrument Makers: 47
  • Painters, Structures and Fixtures: 40
  • Paper Workers: 49
  • Plasterers: 43
  • Pursemakers: 54
  • Roofers: 35
  • Ropemakers: 33
  • Rugmakers: 30
  • Saddlers: 62
  • Scabbardmakers: 77
  • Scalemakers: 34
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 31
  • Shoemakers: 32
  • Soap and Tallow Workers: 113
  • Tailors: 163
  • Tanners: 43
  • Upholsterers: 45
  • Watchmakers: 47
  • Weavers: 93
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 23
  • Arcana Sellers: 23
  • Beer-Sellers: 44
  • Booksellers: 53
  • Butchers: 79
  • Chandlers: 86
  • Chicken Butchers: 91
  • Entrepreneurs: 35
  • Fine Clothiers: 86
  • Fishmongers: 83
  • Florists: 20
  • Potion Sellers: 62
  • Resellers: 145
  • Spice Merchants: 44
  • Wine-sellers: 68
  • Wheelwright: 53
  • Woodsellers: 31

Service workers

  • Bakers: 186
  • Barbers: 156
  • Coachmen: 47
  • Cooks: 145
  • Doctors: 69
  • Gamekeepers: 54
  • Grooms: 29
  • Hairdressers: 119
  • Healers: 100
  • Housekeepers: 98
  • Housemaids: 186
  • House Stewards: 93
  • Inns: 32
  • Laundry maids: 62
  • Maidservants: 108
  • Nursery Maids: 59
  • Pastrycooks: 129
  • Restaurateur: 129
  • Tavern Keepers: 152

Specialized Laborer

  • Ashworkers: 45
  • Bleachers: 31
  • Chemical Workers: 19
  • Coal Heavers: 65
  • In-Town Couriers: 81
  • Long Haul Couriers: 69
  • Dockyard Workers: 68
  • Gas Workers: 16
  • Hay Merchants: 27
  • Leech Collectors: 82
  • Millers: 76
  • Miners: 78
  • Oilmen and Polishers: 54
  • Postmen: 72
  • Pure Finder: 44
  • Skinners: 90
  • Sugar Refiners: 19
  • Tosher: 53
  • Warehousemen: 119
  • Watercarriers: 73
  • Watermen, Bargemen, etc.: 101

Skilled Laborers

  • Accountants: 43
  • Alchemist: 51
  • Clerk: 68
  • Dentists: 34
  • Educators: 91
  • Engineers: 48
  • Gardeners: 35
  • Mages: 25
  • Plumbers: 36
  • Pharmacist: 38
  • Professors: 14
  • Scientists: 25
  • Wizards: 14

Civil Servants

  • Adventurers: 31
  • Bankers: 46
  • Civil Clerks: 78
  • Civic Iudex: 37
  • Consultants: 21
  • Exorcist: 74
  • Fixers: 41
  • Kami Clerk: 60
  • Landlords: 63
  • Lawyers: 40
  • Legend Keepers: 55
  • Militia Officers: 335
  • Monks, Monastic: 98
  • Monks, Civic: 115
  • Historian, Oral: 72
  • Historian, Textual: 40
  • Policemen, Sheriffs, etc.: 78
  • Priests: 152
  • Rangers: 45
  • Rat Catchers: 51
  • Scholars: 52
  • Spiritualist: 60
  • Slayers: 19
  • Storytellers: 131
  • Military Officers: 111

Cottage Industries

  • Brewers: 93
  • Comfort Services: 119
  • Enchanters: 36
  • Herbalists: 39
  • Jaminators: 104
  • Needleworkers: 124
  • Potters: 56
  • Preserve Makers: 98
  • Quilters: 47
  • Seamsters: 139
  • Spinners: 98
  • Tinker: 37
  • Weaver: 88

Artists

  • Actors: 35
  • Architects: 13
  • Bards: 54
  • Costumers: 20
  • Dancers: 40
  • Drafters: 21
  • Engravers: 26
  • Fine Furniture Carpenters: 16
  • Glaziers: 33
  • Inlayers: 32
  • Musicians: 98
  • Painters, Art: 17
  • Playwrights: 36
  • Sculptors, Art: 29
  • Wood Carvers: 104
  • Writers: 134

Produce Industries

  • Butter Churners: 111
  • Canners: 90
  • Cheesmakers: 111
  • Ice Merchants: 14
  • Millers: 63
  • Picklers: 54
  • Smokers: 43
  • Stockmakers: 38
  • Tobacconists: 53
  • Tallowmakers: 72

12655 of Enborne Castle's population work within a Foundational Occupation.

19886 of Enborne Castle's population do not work in a formal occupation, but do contribute to the local economy. 1006 (3%) are noncontributers.

Points of Interest

POI

History

A vast influx of newcomers over the last 4 years has greatly spiked Enborne Castle's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Enborne Castle's local festivals commemorates this miracle.

History